Spit and Polish

Bort has been complaining non-stop like a rabid professional wrestler at me, that I’m not adding any entertaining and informative blog posts here. Ok, so maybe he mentioned it just once in passing and I’m exaggerating; but either way here I am. Today I’m going to mention two words, “spit and polish” and within a context that is not sexual in any way.

I refer of course to the spit and polish that you need to apply to an application before you release it. This spit and polish generally takes a lot more time than building the core functionality. I mean, it’s one thing to provide functionality, but its another thing to present that functionality in the best way possible. This is, in my opinion, why Apple products are so much better than anyone else’s – they rarely do everything and don’t give you a billion ways to do things, but what they do, they do very very well.

The functionality for Cartoon Studio version 1.0 is complete, we currently have a very small beta release and all development time is being spent spitting and polishing.  So in this context, here’s an example to illustrate the spit and polish we’re trying to apply and the effort required. I present to you the evolution of editing speech bubbles in Cartoon Studio.

In the beginning, sometime after God allegedly created man, I was prototyping the nuts’n'bolts of Cartoon Studio to show Bort that I could actually code and wasn’t all talk. In this early iteration, speech bubbles were all the same size and you had to be careful how you entered the text to make sure it fit. This was literally just a UITextView thrown over a UIImageView. Cheap and nasty. But you could actually type on top of the speech bubble, which was kinda neat.

Soon we decided that speech bubbles really needed to be smarter and size themselves automatically, thus we needed to render them ourselves, drawing the bubble and then the text on top. Since we were rending the text ourselves, the editing screen became half text entry, half bubble preview:

This worked well enough and let the user know whats going on. But was it the best user interface? No, it was messy and looked and felt kludgy. Surely we could take something like we had in the first prototype and make that work? I was sure we could, but not without effort,  the two-paned approach was the quick and easy way without having to spend time manipulating and extending the classes Apple provide iPhone developers. If we left it the way it was, it would have been just lazy. So after 3-4 hours of researching, implementing and a lot of fine-tuning the end result was exactly what it should be: what you see is what you get:

Functionally the end result is the same as it was; when the user types text and taps Done the software behaves exactly the same. This was hours of development spent just on the end user experience. Some developers should pay attention to this, although I’ve found that Mac and iPhone developers are generally much better at this than windows developers. Apple lead by example and I’m trying to listen.

We have more spitting and polishing to do before we are ready for a larger extended beta (for final spit and polish) before we release version 1.0. Stay tuned!

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BETA VERSION RELEASE

We are currently doing a small beta-version release for testing and feedback.

If you are interested in taking part and having a play around on the app before it is released to the public, get in touch.

It’s fun!  (…I hope…)

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Running low on models. Come on people!

I have been badgering everyone I know into appearing in our app.

My wife is rejecting my phone calls.

My daughter barricaded her bedroom door closed.

My infant son has built a cocoon out of sticks, newspapers and his own vomit to keep me away.

I think I am starting to sound like a broken record.  “Hey!  Do you want to be famous!? Do you want (me) to be rich!?” doesn’t seem to entice people like it used to.

However a few fools champions have fallen for my tricks.

My father.

My mother.

Bed.

This chick from Texas who didn’t mind me saying she looked like an awesome character from Gary Larsons ‘Far Side’ cartoons.

But I still need more people to agree to appear in our App!

Seriously, if you want to be famous (and if this app does sell well, I promise I’ll buy you a coke someday) then I’d love to hear from you.

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Our First App! The Art!

Hey there.

I am Bort, co-founder of HawksBed studios.

I am also fortunate enough to work in the development of computer games.
Being part of the games industry, my mind thinks about what kind of things I would use/play/do if I had the choice to work on projects of my own choosing instead of working on whatever title the company I work for decides to develop.

Inside my brain are a lot of stupid ideas, all swirling around.  Lots of fail.  Lots of doom.  Hopefully amongst all of this are some good ideas.  Luckily for me. my good friend Bed has accepted the massive undertaking of listening to the utter crap I spew out at him, hoping to strike gold.

One idea I had which he didn’t think was too stupid was a handheld cartoon making application type thing.
Many people like to sit around in doctors offices and train stations wasting time playing games, reading or listening to music.  We are hoping that there are also some people out there who like to be productive during this “downtime” in their lives, and we hope to channel this into methods with which they can create a plethora of fart jokes to share with the world.

As well as coming up with the idea of this app, I have also put myself in charge of creating the art content.

Normally it would be an easy task for someone with the bare minimum skills in graphic art creation.

Unfortunately I don’t fit this bill, so it has been a lot of creating failed horrible messes and spending hours of my time trying to create looks and effects in the complete wrong way.
Check out this awesome background and life-filled cartoon character.

Omg so realistic!

I know what you are thinking….  something along the lines of….

…and you would be right!

Luckily the artwork improved, as you can see.  (Assuming you noticed how I slipped in an improved cartoon…)

I will try to occasionally post a blog with updates on what is happening on the art-side of things, as well as writeups on what has already happened on the art-side of the things.   I might even throw it open to anyone who is actually reading this (if anyone actually does read it) to come up with some art style ideas or even appear in the art themselves!

It’s exciting, right?

– Bort

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Development Underway

Here at HawksBed Studios we are deep in our development cycle. Stay tuned for exciting news.

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