Cartoon Studio version 1.2 is now available

Cartoon Studio version 1.2 has been approved by Apple and is now available in the App Store. This brings improved speech bubbles, background uploading on supported iOS4 devices, retina display support and more.

  • Supports iPhone 4 retina display with new icons and speech bubbles (the published cartoon is still currently 420pixels however)
  • Uploading cartoons to twitter or your blog can continue in the background on devices that support multitasking (3GS, iph4 with iOS4).
  • Improved speech bubble keyboard handling with smart Auto Capitalisation (only on a new sentence, not a new line)
  • Fixed an issue that could occur when using Own Photos, resulting in the message “Your Art Packs are corrupt” when they weren’t.
  • Fixed an issue where viewing a cartoon could start half way down, or at the end of the cartoon.
  • Watermark is on by default, but can be turned off in settings.
  • Sending feedback in the app now adds version, device type, iOS version and memory capacity to the email to assist with issue diagnostics.
  • iPad: will now auto generate previews when changing cartoons
  • iPad: fixed an issue where the menu button in portrait mode on the edit screen would vanish
  • iPad: fixed some issues that could cause crashes
  • Other misc small tweaks and fixes

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Cartoon Studio 1.1 now available

Cartoon Studio version 1.1 has been approved by Apple and is now available in the App Store. What are you waiting for!?

  • Universal App with native iPad support
  • Supports fast-app-switching on iOS 4
  • Use your own photos (camera or existing photos) as cartoon backgrounds
  • View the publishing history of cartoons
  • Twitter improvements; uses oAuth and posts  ’via Cartoon Studio’ with the hashtag #CartoonStudio
  • Added a ‘Flip’ button to Move & Resize
  • Fixed intermittent crash that could occur after posting to twitter or your blog.
  • Added a ‘send us feedback’ option in the about section of settings
  • Performance & UI improvements

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iPhone Cartoon Studio v1.1 – Video Demo

While we all wait for Apple to approve Cartoon Studio v1.1, here’s a video demo of the iPhone version to wet your appetite:

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Cartoon Studio 1.1 Preview (iPad, own photos and more!)

We’re pleased to announce that Cartoon Studio 1.1 has now been submitted to Apple for their approval. This is a huge update, making Cartoon Studio a Universal Application with full and native iPad support.

In addition, on all devices you can now use your own photos as backgrounds for cartoons.

Those are the big two, but there are lots of little things too. Here are all the changes since version 1.0 which was released last month:

  • Universal App with native iPad support
  • Supports fast-app-switching on iOS 4
  • Use your own photos (camera or existing photos) as cartoon backgrounds
  • View the publishing history of cartoons
  • Twitter improvements; uses oAuth and posts  ’via Cartoon Studio’ with the hashtag #CartoonStudio
  • Added a ‘Flip’ button to Move & Resize
  • Fixed intermittent crash that could occur after posting to twitter or your blog.
  • Added a ‘send us feedback’ option in the about section of settings
  • Performance & UI improvements

Cartoon Studio 1.1 should be available in the next few weeks. Stay tuned!

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Cartoon Studio for iPhone & iPodTouch lifts off!

We are very pleased to announce that Cartoon Studio has been approved by Apple and is now live in the App Store for iPhone & iPod Touches. As a very special introductory offer, for a limited time, when you purchase Cartoon Studio Pro (from within the App) you will also get the Pythonesque art pack for free (normally US$0.99)! Check out Cartoon Studio for free and take advantage of our limited time offer while it lasts!

Don’t forget our Support Forums for help or discussion on Cartoon Studio.

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Submission!

After six months of slow after-hours work by Bort and myself, I am pleased to announce that we have now submitted iPhone Cartoon Studio to Apple for approval. This process, well documented to be a bit of a ‘black box’ could take anywhere from a couple of days to weeks. Rest assured that as soon as its available, we will be shouting it from the heavens here. Until then, I am not resting, but hard at work at making a native iPad version – that best utilises the iPad’s larger screen and different UI idioms. For the record, the iPad version will be an upgrade to the initial iPhone/iPodTouch version – not a separate new application.

Our official twitter account is now also operational, so just follow @hawksbed to keep appraised on whats going on.

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The end is in sight

We’re in the last push to reach our release candidate so here’s a crackin’ cartoon from Bort to wet your appetite…

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Spit and Polish

Bort has been complaining non-stop like a rabid professional wrestler at me, that I’m not adding any entertaining and informative blog posts here. Ok, so maybe he mentioned it just once in passing and I’m exaggerating; but either way here I am. Today I’m going to mention two words, “spit and polish” and within a context that is not sexual in any way.

I refer of course to the spit and polish that you need to apply to an application before you release it. This spit and polish generally takes a lot more time than building the core functionality. I mean, it’s one thing to provide functionality, but its another thing to present that functionality in the best way possible. This is, in my opinion, why Apple products are so much better than anyone else’s – they rarely do everything and don’t give you a billion ways to do things, but what they do, they do very very well.

The functionality for Cartoon Studio version 1.0 is complete, we currently have a very small beta release and all development time is being spent spitting and polishing.  So in this context, here’s an example to illustrate the spit and polish we’re trying to apply and the effort required. I present to you the evolution of editing speech bubbles in Cartoon Studio.

In the beginning, sometime after God allegedly created man, I was prototyping the nuts’n'bolts of Cartoon Studio to show Bort that I could actually code and wasn’t all talk. In this early iteration, speech bubbles were all the same size and you had to be careful how you entered the text to make sure it fit. This was literally just a UITextView thrown over a UIImageView. Cheap and nasty. But you could actually type on top of the speech bubble, which was kinda neat.

Soon we decided that speech bubbles really needed to be smarter and size themselves automatically, thus we needed to render them ourselves, drawing the bubble and then the text on top. Since we were rending the text ourselves, the editing screen became half text entry, half bubble preview:

This worked well enough and let the user know whats going on. But was it the best user interface? No, it was messy and looked and felt kludgy. Surely we could take something like we had in the first prototype and make that work? I was sure we could, but not without effort,  the two-paned approach was the quick and easy way without having to spend time manipulating and extending the classes Apple provide iPhone developers. If we left it the way it was, it would have been just lazy. So after 3-4 hours of researching, implementing and a lot of fine-tuning the end result was exactly what it should be: what you see is what you get:

Functionally the end result is the same as it was; when the user types text and taps Done the software behaves exactly the same. This was hours of development spent just on the end user experience. Some developers should pay attention to this, although I’ve found that Mac and iPhone developers are generally much better at this than windows developers. Apple lead by example and I’m trying to listen.

We have more spitting and polishing to do before we are ready for a larger extended beta (for final spit and polish) before we release version 1.0. Stay tuned!

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BETA VERSION RELEASE

We are currently doing a small beta-version release for testing and feedback.

If you are interested in taking part and having a play around on the app before it is released to the public, get in touch.

It’s fun!  (…I hope…)

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Running low on models. Come on people!

I have been badgering everyone I know into appearing in our app.

My wife is rejecting my phone calls.

My daughter barricaded her bedroom door closed.

My infant son has built a cocoon out of sticks, newspapers and his own vomit to keep me away.

I think I am starting to sound like a broken record.  “Hey!  Do you want to be famous!? Do you want (me) to be rich!?” doesn’t seem to entice people like it used to.

However a few fools champions have fallen for my tricks.

My father.

My mother.

Bed.

This chick from Texas who didn’t mind me saying she looked like an awesome character from Gary Larsons ‘Far Side’ cartoons.

But I still need more people to agree to appear in our App!

Seriously, if you want to be famous (and if this app does sell well, I promise I’ll buy you a coke someday) then I’d love to hear from you.

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